Würfeln Sie, gewinnen Sie, halten Sie den Spielstand fest - das klassische Yahtzee (Kniffel) kommt mit 80 Spielkarten. Ab 8 Jahren. › Weitere Produktdetails. Yahtzee - Kostenloser Versand ab 29€. Jetzt bei fesrassociation.com bestellen! Lies Rezensionen, vergleiche Kundenbewertungen, sieh dir Screenshots an und erfahre mehr über Neu YAHTZEE® With Buddies. Lade Neu YAHTZEE® With.
Yahtzee / Yatzy spielen mit 50PLUSYahtzee - Kostenloser Versand ab 29€. Jetzt bei fesrassociation.com bestellen! Würfeln Sie, gewinnen Sie, halten Sie den Spielstand fest - das klassische Yahtzee (Kniffel) kommt mit 80 Spielkarten. Ab 8 Jahren. › Weitere Produktdetails. Lies Rezensionen, vergleiche Kundenbewertungen, sieh dir Screenshots an und erfahre mehr über Neu YAHTZEE® With Buddies. Lade Neu YAHTZEE® With.
Yahtzee Screenshots VideoYatzee @ Hitech Revolution 2019 - like BSTV Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen. Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise.
Gonzos Yahtzee - Die Gewinn-LawineAuszahlungsquoten: 96,00Hersteller: NetEntDas Besondere an diesem. - Wo kann man online Yatzy/Yahtzee spielen?Sinnvoll ist es aber, wenn selbst dieser Wurf eine hohe Punktzahl hat.
As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e.
Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee.
Clearly one will keep any Large Straight or Yahtzee that is thrown. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds. The "Optimal" strategy for the first round is described in the next section.
After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from You can always go back online by clicking on the Multiplayer button.
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In each turn a player may throw the dice up to three times. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get.
For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.
In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button.
If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.
For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world.
Snakes and Ladders Multiplayer. Spelling Scramble. Mind Games for 2 Player. Bustabrain 2. Knights of Fortune. Mech Battle Simulator. Battleship Online.
Carre vier gelijk : Je score is het totaal van alle ogen, als er minstens 4 dobbelstenen met hetzelfde aantal ogen zijn.
Full House 25 punten voor 3 dobbelstenen met een zelfde aantal ogen en 2 dobbelstenen met eenzelfde aantal ogen, anders dan het aantal ogen van de 3 dobbelstenen.
Kleine Straat 30 punten voor 4 oplopende dobbelstenen. Het is per spel 1 keer mogelijk om 5dice te gooien. Heb je tijdens hetzelfde spel meerdere keren 5 dobbelstenen met hetzelfde aantal ogen dan kun je dit een keer bij 5dice invullen.
De volgende keren dien je de scores op een andere plaats in te vullen en wordt 5dice niet meegeteld voor 50 punten.
Chance Je score is het totaal van alle ogen, ongeacht aantal het aantal ogen op een willekeurige dobbelsteen. Marble Magic. Bubble up.
Junkyard Huzzle. Fuzzball Frenzy. Treasure Hunt. Bumble Tumble. Mixer Elixer. Jumbo Jump. Spider Solitaire.
Four Fourteen. Pyramid Solitaire. Sunset Solitaire. Tree of Time. Fun Towers. Royal Solitaire. House of Cards. Scores the sum of the dice. Scores 50 points.
Each additional Yahtzee scores extra points. Rules The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations.Join a YAHTZEE® family to get help from your friends! Download now for 30 free bonus rolls! ===YAHTZEE® With Buddies Features=== Game Bonuses: • Complete Yahtzee games to win in-game scratchers for a chance to win bonus dice rolls. • Activate a bonus dice roll to get an extra dice spin right when you need it. Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as Yatzie by the National Association Service of Toledo, Ohio, in the early s. The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations. The game consists of 13 rounds. The round starts by rolling all the dice. After this either score the current roll, or re-roll any or all of the five dice. Hasbro Yahtzee Game The classic dice game gets a sharp, high-roller look with casino-cool dice and a sleek shaker that doubles as a storage case. So, how will you roll? Will you stick with a straight, hustle for a full house, or risk it all for a 5-of-a kind Yahtzee score? Go ahead, roll with it! This is how we roll. Triple Yatzee has same rules as Classic Yahtzee with following variations Scorecard has three columns for each combination. First column is scored as normal but second and third column scores are multiplied by 2 and 3 respectively. Columns can be scored in any sequence.